博文

目前显示的是 十一月, 2022的博文

PROJECT 2

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  Week 10 - Week 12 : 31 Oct 2022 - 20 Nov 2022 HUAI YI 0351702 Bachelor of Design (Hons) in Creative Media Project 2/ Themed Scene-based Modeling INSTRUCTIONS PROJECT 2 : THEMED SCENE-BASED MODELING You are required to model a scene based environment on the provided themed concept using various techniques you have learned. The final output will be in a diorama or isometric composition. Mood Board Modeling texture of material Self adjustable color and brightness Final Submission eevee cycles

3D Modeling : Project 1

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HUAI YI(0351702) Bachelor of Design (Hons) in Creative Media Project 1/ Hard Surface Modeling INSTRUCTIONS project 1: Hard surface modeling Hard surface modeling is a technique for creating 3D models with smooth and solid surfaces. Our task is to select hard surface objects in any of the following categories: A. Vehicles b. Weapons c. Robots d. Machine We should use polygon tools and techniques to model the selected objects based on what we have learned, and apply the correct materials and textures to render their appearance. We should use Eevee as the rendering engine to set up lighting and rendering. Finally, use the Eevee render (Blender) for final output. The output size is 1280 x 720 in png format. inspiration I will model a weapon Select hard surface objects in any of the following categories: vehicle arms robot machine Search for reference images or blueprints. Use polygon tools and techniques to model selected objects based on what you have learned. Apply the correct materials ...

3D Modeling : Exercises

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  Week 1 - Week 6 : 29 Aug 2022 - 9 Oct 2022 HUAI YI(0351702) Bachelor of Design (Hons) in Creative Media Exercises LECTURE Week 1: Understand the development of animation and its subsequent development. Week 2: Learn about Blender. Blender is a free and open source 3D computer graphics software set for creating animated movies, visual effects, art, 3D print models, motion graphics, interactive 3D applications, and virtual reality. Week 3: Learn about viewport shading and rendering, camera angles, and exported images. INSTRUCTIONS Exercise 1: Model Blocks for Primitive Objects Think of any object, such as a train, a snowman, a robot, etc., that can be simplified into a combination of original shapes. Draw your ideas for inspiration. Use Blender to model objects using primitive objects such as spheres, cylinders, cubes, cones, and so on. Assign basic materials to objects. Use viewport shading techniques to set the final appearance by manipulating the appearance of lights and shadows...